Download Hello App Inventor!: Android programming for kids and the rest of us, by Paula Beer Carl Simmons
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Hello App Inventor!: Android programming for kids and the rest of us, by Paula Beer Carl Simmons
Download Hello App Inventor!: Android programming for kids and the rest of us, by Paula Beer Carl Simmons
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About the Author
Paula Beer is a professional educator who spends most of her time training new teachers and introducing children to programming. Paula is the author of The Process of Technology Learning and Applying Theory to Educational Research.Carl Simmons is a professional educator who spends most of his time training new teachers and introducing children to programming. Carl co-authored a popular textbook about teaching computers to high school children: Teaching ICT.
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Product details
Age Range: 9 and up
Grade Level: 5 - 8
Paperback: 360 pages
Publisher: Manning Publications; 1 edition (October 31, 2014)
Language: English
ISBN-10: 1617291439
ISBN-13: 978-1617291432
Product Dimensions:
7.5 x 1 x 9.2 inches
Shipping Weight: 1.6 pounds (View shipping rates and policies)
Average Customer Review:
4.3 out of 5 stars
7 customer reviews
Amazon Best Sellers Rank:
#680,118 in Books (See Top 100 in Books)
I would totally purchase this book again if I had to. I teach Computer Science Principles and have used many of the apps in this book for assign
Text on image is very difficult to read; blurry
Great book! Very helpful in learning to use App Inventor.
I highly recommend this book for parents, kids, role models (grandparents, aunts/uncles, mentors, teachers), but i also fully recommend it for any adult who would love to create something on their smartphone quickly and even experienced industry professionals so they can dream and invent. The authors have worked really hard not just to transmit knowledge (which they do well), but coming up with engaging challenges that can hook the attention and imaginations of young and old alike.As an adult, I am now a software architect, but have created with software since I was a young child, and now have children of my own. Creating software hooked my interest early, yet I have repeatedly tried to interest the kids in our family tree to create with software: every single experiment has failed. I even tried to get the oldest kids into App Inventor when I had early access years ago, but to my dismay, could not get them engaged. I specifically acquired this book to try again. By creating not just a readable book, but an excellent experience - the authors have helped me finally achieve this goal successfully.. and quite amazingly, with my four year old son. Plus, I had more fun creating software than I have in quite a long time, reminiscent of when I was a child.The obvious work they put into creating this book is why I give it such a high rating. At first glance, one may say it would be easy to write a great book on this topic because it is such a great subject/platform to teach: Google initially and MIT now have done a tremendous job in building something with App Inventor that allows children and anyone to create smartphone apps quickly and enjoyable. Yet, teaching this platform could be done in a number of different ways, ranging from pure boring rubbish all the way to a quality and engaging experience. The high edge of this scale is what the authors have achieved - they have obviously worked really hard in brainstorming ideas that would spark childlike imagination in kids, teenagers, adults, industry professionals, and obviously even themselves. The combination of the underlying platform and the author's delivery and creativity lead to this result: kids and adults alike can be creating smartphone apps with enjoyment in minutes thanks to their hard work. I have not seen any other book in my field do that with such speed - it is a testament to the technology and the authors work.I don't want to steal the book's thunder by revealing all of their clever 'app inventions' but just wanted to give a glimpse of the creative work they put in. In these experiences, the reader will learn about working with events of the touchscreen, clocks and timers, animations, sensing movement and the outside world, getting the phone to speak aloud or interpreting speech, connecting to the web and APIs, and knowing where in the world you are - but this is standard knowledge. The experiences will have kids creating games with making a sheep making sounds but getting scared when shaken, a spooky sound generator, a game for learning flinging/dragging/touching, recording dreams, a compass app that takes three minutes to make, and the list goes on and on, all the way up to a nice 'capstone' app inventor project - a full multi-level game at the end.I want to dive into specifics briefly rather than overarching statements: While teaching the core material, they kept explanations brief (for short attention spans, whatever age) and when they did explain something complex or novel (which abound in software), they came up with very creative analogies for relating the material (some that impressed me). Each chapter is conceptually related to achieving some goals with the new unlocked knowledge and then has several 'apps' that the reader can build and these can usually be done in only a few minutes (varies between 5 and 30 on average). These apps are where the biggest value of their work is: they obviously worked much harder than most authors in coming up with something that would truly engage their target audience (kids and the rest of us) and they truly succeeded, through nearly the entire book. Finally, they purposefully made their apps not 'complete' or 'perfect' and suggested ways to take their initial work further, either by using skills unlocked later in the book (inviting readers to come back to their previous puzzles) or by suggesting ways to make it better by using your own creativity. My son and I were able to brainstorm and play with nearly all of the apps to take them further in our own ways (for example, we always wanted an app icon, something they taught us early so we kept reusing).One final caveat: I thought about giving it 4.5 stars simply because the book isn't a work of utter perfection, but no book is. These things are minor - there are some editing errors (where incorrect properties are missed) or conventions aren't always followed - this will probably confuse some young readers, especially those who are old enough to take it on themselves. These are few in count though. The only other feedback I can offer is that the book dragged in a crucial part - where it was getting initial momentum. This is because it got caught up in the place where every single software teacher does - explaining the drudgery of conditions, loops, logic, and operators. I would have preferred they just mixed this in along the way and not went into this valley where they will certainly incur some casualties in lost readers (either metaphorically or actually). Yet, these comments are getting picky and suggesting further improvements for what I hope will be a future edition of the book (once App Inventor 3 comes out with I hope cross-compiling to iPhone, Windows Phone, and Android and touch enabled user interface for building apps) - all in all, a superb work!
This book is an excellent introduction to using the graphical programming language App Inventor to create apps for Android devices. The book's subtitle emphasizes that the book is meant for people of all ages. Its step-by-step approach with an abundance of full color illustrations supports this claim. The ubiquitous use of color draws the reader in and makes the book both interesting and entertaining. Color is absolutely necessary for accurately representing both the layouts of the screen elements and the manipulations of the underlying graphical blocks that animate the programs. The authors have done a superb job here and the care that was taken is evident throughout the book.The authors walk the reader through the creation of 35 apps using a step-by-step approach. These apps exercise a significant number of the interactive features present on Android devices. The associated graphical and sound resources needed to create the apps are provided as a download by the authors on the publisher's web site.Unfortunately, this is one area where the authors' attention to detail stumbled. This reviewer used the book to create nine of the apps from scratch. Instances of missing or misnamed files disrupted what should have been a smooth process. In addition, some of the audio files were provided in a format that this reviewer's Samsung device refused to play, displaying an error message during execution instead. Since this book is targeted at novice programmers, more care should have been taken in providing these files to avoid situations where readers would encounter errors and unpredictable behavior that are not a result of actions on their part.With that said, this reviewer highly recommends this book to anyone wanting to create apps for Android devices. The book is well done and is an excellent resource for learning about the App Inventor environment.This reviewer used a Samsung Galaxy Tab 3 8.0" running Android 4.4.2 during the review.
Excellent book, easy to read, step by step complete tutorials. All tutorial's codes (*.aia files) are available online to the buyer includind all the assets (images, sounds, etc) used in the tutorial. Best book for App Inventor 2.
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